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Thursday, April 7, 2011

Exam Tips

Posted by Srikanth Jalam

Before you start
 
1. Take a selection of differently shaped pens.
2. These can ease the pressure on your fingers and thumbs when writing.
3. Take spares, a ruler, rubber, and any instruments you might need.
4. Settle in as quickly as possible, and avoid distractions.
5. Remember that the time allowed includes the time for reading the paper and preparing answers.
 
The paper

1. Make your choices and get started as quickly as possible.
2. Begin with an overview of the paper.
3. Identify those questions you can answer or prefer to attempt.
4. Eliminate any you can’t answer or prefer to avoid.
5. When you have eliminated questions, you have less material to deal with.
6. Analyse the questions as you would for course work – but do it quickly.
7. Some choices can be made [almost unconsciously] whilst you are writing.
8. Stick to those topics you have revised: don’t try something new.
9. Leave room for making changes as you go along.
 
Making choices


1. The easiest strategy is to start with your favourite topic.
2. This will give you a sense of confidence, and get your creatives juices flowing.
3. You can also gain marks easily this way.
4. However, you might start with a more difficult question, and save your favourite as a ‘reward’ for later. But remember the first answer u write will only can create an impact on u by the examiner.
5. This strategy has the advantage that you are tackling the more difficult question in a fresher state.
6. Remember that you might have ideas about one topic whilst writing about another.

Under way


1. Write as much as possible on each question.
2. If you finish a question early, either think up more to say or go on to the next question.
3. If you go on to the next question, leave blank space on the page for possible later additions.
4. Firm and concise answers are better than those that wander aimlessly just to fill up the page.
5. Keep an eye on the time allocated for each question.

General


1. Write as clearly as possible: examiners are easily annoyed by untidy writing.
2. It is easier to score the first half of the marks for any question than the second half.
3. A firm structure will help to clarify your arguments.
4. If you finish the paper early, use the time left to check and edit your work.

Answer the question


1. The examiner wants you to answer the question in a clear and simple manner.
2. A plain, direct answer with no frills is easier to mark than one which is ornate or flowery.
3. Getting straight to the point creates a favourable impression.
4. The more concise your answer, the easier it is to mark.

Misconceptions


1. There will not be any ‘hidden traps’ in the questions to catch you out.
2. There isn’t some magical key to unlock the secret of exam success.
3. You don’t have to ‘please’ the examiner – except by answering the question!
4. There isn’t a ‘knack’ to exam success. It’s a combination of hard work, preparation, and clear thinking.

Examiners are human too


1. Marking exam scripts is a very boring task.
2. Judging grades is a subjective and difficult matter.
3. Yes – some exam questions are occasionally hard to understand.
4. [But that means that they are hard for everybody.]
5. Poor writing makes scripts difficult to read.

What examiners DON’T want


1. Untidy work which is difficult to read.
2. Longwinded answers which drift on and off the subject.
3. Answers which have been written to ‘impress’, filled with lots of ill-digested jargon.
4. Too much personal opinion, name-dropping, and generalisation.

How to gain extra credit


1. Get straight to the point. No lengthy introductions.
2. Stay on the subject. No digressions, waffling, or ‘packing’.
3. Relate all parts of your answer to the original question.
4. Show evidence of your knowledge of the subject.
5. Wherever possible, give concrete examples as evidence.

Checking your answers


1. Spend the last few moments glancing over what you have written.
2. Check for possible mistakes of fact, grammar, and punctuation.
3. Correct mistakes as neatly as possible. Don’t scribble.

Tuesday, March 29, 2011

XBOX - KINECT

Posted by Srikanth Jalam

Introducing Kinect for Xbox 360

You are the controller. No gadgets, no gizmos, just you!

Kinect brings games and entertainment to life in extraordinary new ways without using a controller. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine.
Getting started with Kinect is easy. Click here to learn more about how Kinect works and how easy it is to set up.




Sunday, January 16, 2011

Java Interview Questions

Posted by Samba Shiva

Data Structure Concepts

Posted by Samba Shiva

C, C++, Java Interview Questions

Posted by Samba Shiva

Here are the interview question mostly asked by Software Compainies

E-Commerce Material

Posted by Samba Shiva

Hai Friends


Thursday, January 13, 2011

Finalized Major Project Batches

Posted by Srikanth Jalam

The following is the list of finalized Major Project Batches...
Note:
->>> Title and Abstract should be submitted on or before 21st Jan,2011.
->>> These are Final and No Modifications are entertained....

    CSE Batches

 17   60   35   02
 22   14   56   21
 07   16   54   58
 23   08   59   10
 26   06   05   12
 36   53   27   01
 19   50   29   44
 51   25   04   40
 15   42   49   43
 03   18   24   52
 11   46   34  
 47   37   30   41
 55   20   32   57
 33   38   45   39

    IT Batches 

 32  22  07
 34  12  10
 05  27  19  46  30
 42  44  09  31 
 26  54  21  56  20
 15  25  49  50  01
 08  52  18  23  17
 03  45  33  39
 51  55  57  04  37
 35  53  60  36  16
 11  43  24  28
 06  13  29  38  48

Friday, January 7, 2011

SIXTH SENSE

Posted by Srikanth Jalam



Pranav Mistry said "'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.

We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer. 

The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. The maximum number of tracked fingers is only constrained by the number of unique fiducials, thus SixthSense also supports multi-touch and multi-user interaction. 

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures (postures). For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist projects an analog watch. 

The current prototype system costs approximate $350 to build.